

He's the most powerful son of Jokull but he was killing to many humans so Jokull and Eiskalts father, Arkuz, trapped him under a crap ton of ice but then Veznan freed him so Eiskalt decided to help Veznan in return. That would be great.Hey guys, ever played a Kingdom Rush level and been like ''DAMN how the tf am I supposed to beat this.'' That why they made Eiskalt.

That way, you could use an ability every 10 seconds or so like the first two games, but you might not use the same abilities every time they're off cooldown, you'd have to choose which ones to use. What I think would be really cool (and I hope they do this if they make another tower defense game) is to have mana that you use for your actives. But instead all the towers kind of have the same feel even if they technically do different things.Īlso, I like the idea of having a third active based on your hero, but I don't like activating active abilities so often (I have the same complaint about Vengeance). They could have done so much more with different factions of elves, like a Dark Elf archer tower and a Wood Elf Archer Tower, with a High Elf Arcane tower, etc. Just, overall, the feel of the different towers wasn't differentiated enough. And this is sort of a silly criticism, but the Wild Magus attack speed and sound is incredibly annoying to me (even nauseating?) The Golden Longbow vs Arcane Archers isn't really an interesting choice to me the way that the first two games gave interesting archer tower choices. The early levels take too long and aren't interesting to me. I really didn't like the tower design or the pacing of the game. I voted for Vengeance, but it might actually be Origins now that I think about it. From just how much of a bomb origins were, Vengeance was kind of a let down. Soul Impact was also really subpar compared to meteor strike from KR 1 and 2 as well as the lightning strike from origins. The upgrades that can be bought was pretty mediocre as well in my opinion with the pit lord being the only that had a sense of reward.

You only had to find the best 5-8 towers and only use those which made the other towers pretty much just there. In vengeance there were too many types of towers imo. I think that the towers from the 3 games were more thought out and made more sense to understand what each level 4 tower offered. One of the reason is that the towers felt lackluster compared to the first 3 games, especially when there were tons of them, making sure that at least 2 or more of which would be mediocre. Most of the time I played vengeance I felt I was kind of forced into playing it rather than being excited to finish it. Just played all 4 games and I must say Vengeance was the least exciting of the bunch.
